The scenario saw the confederates, having suffered a defeat off table, trying to extricate several artillery batteries from the clutches of the chasing union troops. They had to get them over a river, via a single bridge, to a waiting transport train with three divisions of infantry in support. The union team had four divisions of infantry with limited artillery support to stop them.
A fun game played without our resident F&F expert on hand so a few rules mistakes probably made but nothing that detracted from the game with everyone excepting the umpires final decisions. Some outstanding dice rolling by some of the union players came to an end when the D10 in use was found to have nothing lower than a 7 on it! an honest mistake and the store it was bought from might get a "word".
By the time we had to finish for the night the rebels had saved about half their artillery, with the rest on the way, but their infantry was engaged in some fierce combat holding off the closing union forces which had managed to damage at least two batteries. It was called as a marginal win for the secessionists.
Many more photos can be found in the club's Facebook Album
This game also saw the first battle for some of my Union troops but more on that later.
Tony
Really enjoying all the ACW content!
ReplyDeleteLovely looking games and posts. Nice collections, would like to hear how many stands per side.
I always enjoy your ACW games Tony. It's almost enough to get me interested in the period (although I would always be up for a game with someone else's figures).
ReplyDeleteGreat looking game, nice pics!
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